
There are 2 types of basic blueplint in the store, one that stacks up to 2 and one that stacks up to 3. Sometimes when using normal attacks, they caused a bleeding effect or knocked the enemy, is this a critical or was the effect of the skill used confused? I still find it somewhat difficult to beat 3 girls using only two characters, it is possible if you equip the characters well, although that takes several fights (or am I not seeing the option to put 3 characters?) When upgrading the dungeon, you don't lose money or blueprints. You can hold space to make them go fast, but its still not instant. It doesn't seem there even is an option menu to change this. The girls hate almost every option and no stats are explained at all. Visual customization is okay for LoK stuff. Not need 1000 gold and also 3 items that exist purely to pad out getting dungeons. The goal of such an early release should be to give impressions on features, why are you making it annoying and tedious to even experience them? I captured a girl, had no dungeon, did not care enough to do it again. The only options for fights are 2 v 2 but they have a better healer than you (one of the maids has aoe healing you only have heal your ally, and the mc doesn't even have that, so only one of your dudes can heal 1 dude per turn v 2 for them)

Why can enemies get 3 dudes and us 2? Can't even fight most of the characters for the novelty without an unfair fight.Īgain, no stats are explain in fights. I mouse over characters, they have contextless stats I just use my 5000 years of gaming experience to intuit. I mouse over the bars under me and nothing happens. What's the blue bar? How does arousal work? I don't seem to have any moves to raise it. Mercy 'likes gagging' but I can't make her gag herself to get aroused. And I'm not sure if doing it to enemies adds any. Is this just a non-functional system to be added to later? Ie girl or mc likes being whipped, so you can hit them with a whip for arousal, then use strong skills? If you were able to target allies with such things. Doing anything but haste, lotus strike (absolutely fucking busted move btw) and restrain is a waste of time. If you have 1 enemy and you restrain them, they SHOULD lose.

Why is lotus strike applying like 7 effects why also doing more damage than anyhing else? It also applies 'action damage'. The interaction system is unexplained, boring and essentially just a massive list of things you can't unless you ask nicely so why do the other options even exist The shop exists purely to make the game less fun to play and experiement with it adds nothing of value and actively detracts from the game Poor combat balance (add more 2 v 2 fights and maybe even a 2 v 1 favoring you to mess with) Poor QoL (text speed, explanations, convience like starting with a dungeon) Right now to me the main issues can be summarized as If you do something like 'oral healing' it should actually have an animation. Oh and personally I don't think you are dreaming too big at all or off to a bad start. LoK models are very easy to play with, most of the systems are already in place and just need touching up.Ĭlick to expand.Well when someone sees "Darkest Dungeon + Pokemon + SlaveMaker " people might think you would get the best concept of each and put it together.

In Slavemaker you got to create your character then build it up. The picture hardly mattered, in fact it was grabbed from google but the traits mattered.ĭarkest Dungeon I don't fully remember but I believe you got to create your first party and you are the party leader.
