


Also - I'm now officially a sole trader (self-employed), and that means keeping records for the tax man. As my only source of income will be the funds from Kickstarter, I have to make sure I have enough money for food and rent after all the game development related expenses are deducted. Week 1 is all about planning, so I made this giant wall chart of month by month milestones which shows what I need to achieve on time lest I run out of money by September next year! I used Post-it notes here which are handy to rearrange, as we all know even the best laid plans can change.įinally, I spent a massive chunk of time working out my budget for the entire year. Having moved house a week before, I had to quickly get the office (a tiny box room in my new rented place) up and running and ready for coding. « Last Edit: December 04, 2014, 08:54:48 AM by phi6 »įull time development of TinyKeep began on 1st September, but as I started this dev log on the 23rd, here's a quick summary on what I got up to in the first few weeks: I got a lot of backers from here, so without you guys I probably wouldn't have made it. Thanks to Alehkhs (TIGSource editor) for posting about TinyKeep on the front page of TIGSource, and also to the guys from the previous thread during the Kickstarter campaign. (I just officially finished my 3rd week on the project as a self-employed person, so that's 52 weeks in total) I'll be posting here at least once a week for the next 49 weeks. My KS money runs out September 2014, so that's when the game will be finished and released. Whether the game is going to be a success or I simply end up crashing, burning and homeless on the streets, I want you lovely TIGSourcers to hear of it first hand. It's the first time I've ever done anything like this and it is a very scary prospect not having a job to fall back on, so I thought I'd start documenting my progress here and hopefully give an insight to anyone interested what it is like to be a completely independent game developer.
#TINYKEEP PERSHDAL DUNGEONS MAP FULL#
After being successfully funded on Kickstarter, I've since quit my day job and will be working full time for about a year on TinyKeep. After a couple of months break from the technological world, I'm back and I'm here to stay.
